Narita Boy -The retro futuristic pixel game

Created by Studio Koba, Narita Boy

Explore and fight in a retro futuristic world. Swim deep into an oneiric, poetic and unique experience across dimensional planes

Latest Updates from Our Project:

Update January 2020
4 months ago – Thu, Jan 30, 2020 at 01:05:23 AM

Hi everyone!

We’re excited to share our first update of 2020 and give you a little insight into what we’ve been up to over the past few months…

Last year we restructured our team and made changes to our systems to improve workflow and make sure we’re working as efficiently as we can!

Development Update

Since we restructured and implemented new tools, we’ve been able to clean up our code so that things run more efficiently. We also improved visuals, updated art assets and implemented stages with 3D depth. The game is still in 2D, but the background isn’t so flat now – we’ve included a video below to show you!

The background now moves depending on Narita Boy’s position. Compare this to our first Kickstarter trailer from back in 2017 and you’ll really notice the difference! We hope that this will give you a much richer visual experience.

Our team is working together to bring their wealth of knowledge and experience from different areas to improve the overall design of Narita Boy too! We want to make sure we are giving players the best experience with the game, not just through good music and visuals, but also through the depth of gameplay and story.

We’ve developed more combat systems than previously shown in our Kickstarter campaign. Our programmers, Dani, has a passion for the mechanics used in Nintendo games and is using his insight to improve the gameplay experience too. Aswell as David, taking the role with Eduardo of game design, he has nailed the overall game feel and bring Narita Boy to a very new level.

Moving to a new office in central Barcelona meant that we were able to start inviting friends who love and/or work in the games industry to play the demo. This allowed us to get some valuable feedback and improve the game.

We’d like to say thanks to our Senior Programmer, Alvaro, who has worked hard to help us deep code and clean up the code on Narita Boy. All the improvements we have made in the past few months could not have been done without the amazing team we have working on Narita Boy!

Music & SFX

Our musician and sound designer, Salvinsky, has done some amazing work with the soundtrack and SFX design. We’ve been looking at the best way to experience sound in the game and have started to implement some of the SFX.

New Programmer

We’ll be welcoming a new Senior Programmer in February! Adri has over fifteen years of coding experience and previously worked with our Lead Programmer, David. Adri will be helping us build the line code and take Narita Boy to the next level!

We can’t wait to share more with you in future. Thanks for all of your support so far!

Studio Koba

Update October 2019
8 months ago – Thu, Oct 17, 2019 at 01:21:07 AM

Hey everyone,

We’re sorry to have kept you waiting for this update!

We’ve had some changes internally which have affected our schedule. This means that we’re unable to give you a release date just yet. 

However, we are excited to share that we have partnered with a publisher, so you can expect to see an announcement soon!

A new studio and new programmers!

We’ve also moved to a new studio so we now have more space and a bigger budget to finish the game.

We have restructured our dev team with 3 full-time programmers, who are really passionate and committed to the project.

The new studio of STUDIO KOBA!

On the development side, we still want to improve on the game’s design, but the backgrounds and animations are done and the music, sound design and coding are all well underway too!

We now understand why some indie projects or Kickstarters campaigns do not result in a finished game being published. Our determination and confidence in Narita Boy have helped us to overcome some difficult situations and we are confident in our development moving forward.

The decision to delay the release date announcement has been difficult. We understand that some people will be frustrated by this and we are truly sorry. In taking this decision we were inspired by Super Mario Bros creator, Miyamoto, when he said “A delayed game is eventually good but a rushed game is forever bad”.

We have taken this decision because we firmly believe that it is the best for Narita Boy and we are confident that we will publish the best game we can.

The survey is kept open

We will be keeping the survey and add-ons open. If you need to change your address or your answers to the survey, you can update them on your survey page of the BackerKit, here:

Thank for your continued patience and support.

We’ll have another update for you in the coming weeks.

Studio Koba

Final call for Backer Survey
10 months ago – Wed, Aug 07, 2019 at 05:40:32 PM

Hey everyone,

We hope everyone is enjoying the summer. As mentioned previously, if you haven’t completed the backer surveys, your last chance to do so is: 

September 1st 2019

After this date, the survey will be locked and this includes any last minute add-ons or pre-orders.

If you haven't completed yours yet, please visit the survey page on BackerKit. Thank you for your support!

How to update your answer 

If you need to change your address or answers, you can update on your survey page on the BackerKit. 

Visit the following URL below and log-in with the email address that you used for Kickstarter. 

We’re continuing to work non-stop on Narita Boy and we’ll be sharing a development update soon.

Stay cool this summer! Thanks again,

Studio Koba 

Narita Boy is making great strides but there’s still a lot of work to do
Narita Boy is making great strides but there’s still a lot of work to do

Update, June 2019
12 months ago – Thu, Jun 13, 2019 at 02:04:50 AM

Dear Backers,

Since our last update in March, we have welcomed two new team members to Studio Koba! We are joined by a new animator, Juan, who started in April, and Dani, a second programmer, joined the team in May. Both have settled in extremely well and it’s fantastic to see the Studio Koba family growing!

Development update

Dani is currently working on the integration of the music and sound FX, which has progressed at a much quicker rate than we expected. As such, we are getting slightly ahead in our planned schedule allowing us to pick up new tasks and refine some work that has already taken place.

Our music composer, Salvador a.k.a. Salvinsky, has been working on some new music - it sounds pretty awesome! Recently he has completed a recording session with a chorus singer so we’re very excited.

Our composer Salvinsky in the mood for the 80’s
Our composer Salvinsky in the mood for the 80’s

We have finished a "vertical slice" of the game, with all levels in place that are fully connected, but without some of the ‘living’ aspects. However, we can walk through the whole world of Narita Boy!

Now we have our first glimpse of how the Narita Boy world will look, Salvador is looking into perfect placement of this songs to accompany each scene. 

This was a big milestone that’s been completed since the last update and we are now concentrating on adding some exciting elements and polishing as we work towards completion of the game.

Work continues finishing all the enemies and bosses to make them work together. It is not an easy task because many of them have a unique design and original movement, but it is a challenge we are relishing. For example, enemies you have seen in our trailer, now have more detail and move with extra fluidity. It is not only the enemies that have been upgraded but the backgrounds too. The game looks much richer than when we released the game trailer 2 years ago. 

After this milestone, we will be going back all the way to the beginning! But fear not as we will be polishing each stage, placing the NPCs and enemies and finishing the extra level code – getting closer to finishing the beta day by day. Next update will be when we finish the beta.

We don´t want to spoil too much until the game is released but here’s a new, and little glimpse, from the game.

Survey reminder

As a reminder, we still haven’t received answers to our survey from some of you. We will be sending a reminder email through BackerKit. Please check your email and please visit the survey page.  

If you need to change your address or answers of the survey, you can update on your survey page on the BackerKit.

Visit the following URL. Log in with your email address, that you used for Kickstarter. 

Final call for the pixels

Please remind the backers, who have the following pledges and haven´t send the photo yet. 

  • Be a Geek!
  • Be a Fan Boy at the convention!
  • Be a Sukajan Boy!
  • Fan Boy with a Binder

We previously set the deadline as April 30th. This was due to be our final call but have now extended the deadline to July 1st 2019. Please send your photo to us by this date. If you miss this deadline, we are not able to create a pixel art version of you and your character will not be shown in the game.

If you don´t have any photo, you can just write a description of what you want your pixel-self to look like!

We will be sending a reminder email through our email address (not by BackerKit). If you didn´t receive the email from us, it means that we have already received your photo, so thank you!

That is all for today.

Have a nice summertime! 


Studio Koba

Update, March 2019
about 1 year ago – Tue, Mar 19, 2019 at 01:44:17 AM

Hello Backers,

We have good news that we want to share with you today.  And of course, we have an update of development. Let's start with the good news!

A new programmer is on board!!

Some of you might have noticed that we posted the recruitment information of the 2nd programmer on Facebook and Twitter. We met some talented programmers and finally decided to work with Dani. He will help our main programmer Manu. 

Dani loves retro games like us. It is important for our development that he understands the feelings of the retro games and cultures without explaining. And we can enjoy chatting about it as well :P

One of his important task is to integrate all sound effects and music. He will work closely with Salvador, our music composer and sound effect maker. He also help triggering NPCs, setting parallax in the unity scenes and so on!

He will start working with us from May. We are very excited to have a new member!! 

Left: Danny,  Right: Manu
Left: Danny, Right: Manu

And we have an animator!!

We introduce one more team member. Nito will work as an animator from April for the next several months. He has already worked for some animations since Kickstarter campaign. This time, he works full-time with us. 

He has been a good friend of Eduardo (the game designer) for long time. They have worked several projects in the past before Narita Boy. He understands very well about the quality of art, that Eduardo expects. It is nice to work with an old friend again. 

Ready for boosting the development with new team members
Ready for boosting the development with new team members

Development update

Having two more team members (Dani and Nito) is definitely very positive news for our production. It brings speed into this important phase of development.

Also, we are very proud to announce that all the art of Narita Boy is done! It means all sprites and visual elements are designed and waiting for being settled in Unity. 

There are plenty of NPCs and element ready to be triggered. Set camera movements, add FX and sound to the game and many many other things. But we have accomplished a fundamental and very important part of the development. From now on, it is a matter of polishing. 

As for the scene music, Salvador has done some great works. One of the music has the element of Baroque music and the traditional instrument from the Basque provinces. Sounds so epic!! We haven´t integrated it into the system yet. But just playing the demo with that music, which comes separately from the music player, already has a very nice atmosphere in the game. 

As we introduced our new programmer Dani, he will take care of the integration of sounds and images. 

We are on the right track of schedule as we plan. We are just hoping that we don´t have any big surprise of serious bugs. And wishing every team members stays in good health to keep working and crunch sometimes.

Nothing cool and fancy as a space. But full of ideas and retro games (Manu is a big collector), which is cool for us!
Nothing cool and fancy as a space. But full of ideas and retro games (Manu is a big collector), which is cool for us!

Survey reminder 

Please remind the backers, who have the following pledges. We need your photo to make you in the pixel soon. 

We sent an email to the person, who we haven't received the photo yet. Please kindly check your email and send us your photos by  April 30th.

  • Be a Geek!
  • Be a Fan Boy at the convention!
  • Be a Sukajan Boy!
  • Fan Boy with a Binder

If you need to change the answer 

If you need to change your address or answers of the survey, you can update on your survey page on the BackerKit.

Visit the following URL. Log in with your email address, that you used for Kickstarter. 

That all for today. 

Thank you for supporting Narita Booooooooy!


Studio Koba